Teaching
| Intro to Responsive Arts / Spring 2010 (link to course website) Instructor. School of Art and Design, University of Illinois at Chicago, USA |
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This studio course is an introduction to the theory and practice of New Media Art. Students will be exposed to fundamental practices of new media art and interaction design such as: programming for interactivity, responsive installations, generative video and sound art, or basic electronics.Through hands-on exercises, students will explore basic electronic techniques (using Arduino) and use visual programming tools (Pure Data) to control interactive art, sound, light, video or environments. In-class lectures and videos about contemporary artists, and useful web resources will illustrate issues of how to design and think about interactive art and environments today, as well as how to create them from a technical point of view. Group discussions will focus on students developing aesthetics, and technical as well as historical background on the field of New Media Art. |
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| Intro to Responsive Arts / Fall 2009 (link to course website) Instructor. School of Art and Design, University of Illinois at Chicago, USA |
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| Description above. | ||
| Information Visualization / Spring 2004 Associate Professor. Prof. Juan Carlos Dürsteler. Pompeu Fabra University, Barcelona, Spain |
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Course that introduces the topic of Information Visualization from a number of different perspectives: Biology and Perception, Usability of Information, Historical evolution of Information Visualization..etc. Through a series of assignments, students will gain a deeper understanding on how to manage information to produce more relevant and aesthetically engaging visualizations. |
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| Intro to Responsive Arts / Spring 2009 Teaching Assistant. Prof. Drew Browning. School of Art and Design, University of Illinois at Chicago, USA |
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| Description above. | ||
| Intro to Responsive Arts / Fall 2008 (link to course website) Teaching Assistant. Prof. Sabrina Raaf. School of Art and Design, University of Illinois at Chicago, USA |
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This studio course introduces students to the theory and practice of Responsive Arts. Students will learn fundamental practices of electronic arts and interaction design such as basic electronics, circuit design, and programming for interactivity. Through hands-on exercises, students will explore basic electronic techniques and use programmable micro-controllers to control interactive art, sound, light, and environments. In-class lectures, video, and web resources will illustrate issues of how to design and think about interactive art and environments today – as well as how to create them from a technical point of view. Group discussions will focus on students developing an aesthetic appropriate to electronic art and media. |
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| Workshop. 7workshops7 / Summer 2008 (link to workshop info) Advisor. 1scale1, School of Arts and Communication, K3 University, Malmo, Sweden |
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The Critical Research Studio 1scale1 will run 7 simultaneous workshops in open software and hardware for designers and artists. Themes will be related to either physical computing or computer vision. There are both basic and advanced workshops that vary in length between 2 and 3 days. Workshop Instructors and advisors include: Casey Reas, Tom Igoe, David Cuartielles, Julio Obelleiro, Emanuelle Mazza, Fernando Barrajon. |
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| Workshop. Computer Vision and Audiovisual Interactive Installations / Spring 2008 (link to workshop info) Instructor. School of Art and Design, University of Illinois at Chicago, USA |
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| This workshop introduces how computer vision techniques can be used to create interactive artistic installations. It will cover different interactive techniques with artificial vision using video cameras, motion detection, and position tracking. Attendees will use Processing to develop sound and image examples that include real-time manipulation | ||
| Workshop. Computer Vision and Audiovisual Interactive Installations / Spring 2008 (link to workshop info) Instructor. Medialab-Prado, Madrid, Spain |
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Medialab-Prado will hold a series of workshops that will be structured in subject-specific modules. A work-group will be set up for each of these modules, and it will be coordinated by one or more tutors who count with expertise in the subject area. Aside from advising and taking part in the practical work process, the tutors-coordinators can organize occasional theoretical sessions on specific subjects which can be of interest to the group. Therefore, the emphasis will be on both favoring the exchange of ideas among the participants of each group, and the exchange of ideas and the stimulating of new projects among the different modules. In the module organized by Julio Obelleiro and Martín Nadal, we will concentrate on the creation of audio-visual installations which can be interfaced through a video camera (or other elements, such as microphones, etc.). We will approach the different computational techniques of vision and the strategies for real-time image and sound manipulation. |
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| Workshop. Audiovisual Interactive Installations at Medialab-Prado’s Open Lab / Spring 2008 (link to info) Collaborator Instructor. Medialab-Prado, Madrid, Spain |
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For quite a few decades now, society as a whole, and particularly the artistic community, have had to get used to new concept derived from the introduction of new technologies into our way of life and our work. The advent of the Internet, and using computers and electronics on a daily basis have become part of artistic practices: not only in production but also in the concepts underlying creation. Nowadays, whether in creating a short script in Flash or a sophisticated artificial vision program, certain basic programming concepts are needed. In this workshop, basic programming concepts will be taught to be able to understand and write programming source code. We will do so by focusing on artistic uses, with no previous computer knowledge necessary. We will do samples in several programming languages used in artistic creation (ANSI C/C++, Processing, Pure Data, Arduino, etc.). We will explore the algorithms that lie behind some historical art works made via programming, and we will work on them with today’s tools. |
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